System, Apparatus and Method for Configuring a Wireless Sound Reinforcement System

ABSTRACT

A system, apparatus and method for configuring a wireless sound reinforcement system detects a controller and two or more wireless adapters using an electronic device. The controller has a plurality of input channels and output channels. Each wireless adapter is associated with an entertainment device. Channel information about each input channel and output channel is obtained from the controller. Device information is obtained from each entertainment device via the wireless adapter. A network address is assigned to each input channel, output channel and wireless adapter. Each entertainment device is mapped to at least one of the input channels and/or output channels. The device information and channel mappings for the entertainment devices are provided to the controller.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation application of U.S. patentapplication Ser. No. 13/649,538 filed Oct. 11, 2012, now U.S. Pat. No.9,137,730, which claims priority to U.S. Provisional Application Ser.No. 61/545,685, filed Oct. 11, 2011. The entire contents of theforegoing applications are incorporated herein by reference.

FIELD OF THE INVENTION

The present invention relates generally to the field of entertainmentsystems and, more particularly, to a system, apparatus and method forconfiguring a wireless sound reinforcement system.

BACKGROUND OF THE INVENTION

Music and entertainment systems in general are mostly a tangled web ofcords. For example, cords to connect guitars to amps, cords to connectspeakers to sound reinforcement systems, etc. Cords are used foreverything. Although there have been a number of wireless solutions overthe years that free musicians from their cords, these solutions havebeen limited to wireless microphones and wireless guitar transmitters.These wireless devices mostly use standard UHF or VHF frequencies totransmit and receive analog data, although some of them are now startingto be digitally controlled.

A sound reinforcement system is an arrangement of microphones,electronic signal processors, amplifiers, and loudspeakers that makeslive or pre-recorded sounds—usually music or speech—louder, or thatdistributes the sound to a larger or more distant audience. A soundreinforcement system can simple, such as a small public address (PA)system in a coffeehouse consisting of a single microphone connected to aself-powered 100-watt loudspeaker system, or very complex, such ashundreds of microphones, complex mixing and signal processing systems,tens of thousands of watts of amplification, and multiple loudspeakerarrays, all overseen by a team of audio engineers and technicians (e.g.,a famous entertainer or group performing a concert in a large arena orstadium). In both cases, these sound reinforcement systems reinforcesound to make it louder or distribute it to a wider audience.

Normally, when the band sets up, they arrange their instruments andinstrument amplifiers on the stage. Once this is set up, they “mic up”which means that microphones and other forms of “input” are placedstrategically to pick up the sounds emanating from the instrument amps,drums, vocals, etc., and physically connected to the mixing console. Themixing console has a plurality of audio channels, each dedicated to asingle input (instrument, sound source of some kind, etc.). The outputsof the mixing console are routed to (typically) stereo channels, whichare then sent to an amplification system. This mixing board, also knownas a “soundboard,” is wired to either power amplifiers which are thenwired to speakers, or “powered” speakers which have built inamplification that are generally pointed away from the stage and towardsthe audience.

At the same time, on the stage, a plurality of wires bundled togetherand terminated with an input box provides localized input for microphonecables and other sound sources. This device is commonly referred to as a“snake.” The snake is then routed to the mixing board, and each wire onthe snake is plugged into the “input” of the corresponding channel onthe board. In essence, the snake provides remote input jacks for theboard. The setup process can be extensive and quite time consuming,depending upon the complexity of the gear and size of the show. Numerouscables must be removed from storage containers (“road cases”), uncoiled,and connected to the various pieces. Furthermore, at the conclusion ofthe show, all of this must be “broken down.” Despite improvements suchas digital/analog conversion, these configurations are basically thesame as it has been for 50 years or more, and are costly and timeconsuming to set up and “tear” down, as most musicians and “roadies”will explain. For example, the setup and teardown on large complex showscan cost into the tens of thousands, and sometimes a lot more. Much ofthis is due to extensive cabling that must be run.

A wireless musical instrument transmitter and receiver, such as awireless microphone, is a microphone or “body pack” without a physicalcable connecting it directly to the sound recording or amplifyingequipment with which it is associated. The musician generally plugs thebody pack into the instrument via an analog cord that accepts the signalfrom the electric device (such as a guitar). As the musician plays theinstrument, the signal is transmitted to the receiver, which is thenplugged into, for example, the musician's guitar amplifier. Typicallythese systems utilize UHF or VHF frequencies, and have recently startedto integrate audio/digital and digital/audio converters (ADC/DAC).ADC/DAC encodes the analog sound to digital signals before transmittingthem to the receiver where they are then converted back to analogsignals before being output. However, these wireless systems are subjectto RF interference, tend to be unreliable and provide lower quality thanwired systems. Other limitations include range limitations, latency,limitations on the number of wireless devices at a performance, etc.

As a result, there is a need for a wireless entertainment system thateliminates the complex cabling required in large sound reinforcementsystems while preserving the quality and low latency requirementsdemanded by performers and their audiences.

SUMMARY OF THE INVENTION

The present invention provides a wireless entertainment system thateliminates the complex cabling required in large sound reinforcementsystems while preserving the quality and low latency requirementsdemanded by performers and their audiences.

More specifically, the present invention provides a method forconfiguring a wireless sound reinforcement system by detecting acontroller and two or more wireless adapters using an electronic device.The controller has a plurality of input channels and output channels.Each wireless adapter is associated with an entertainment device.Channel information about each input channel and output channel isobtained from the controller. Device information is obtained from eachentertainment device via the wireless adapter. A network address isassigned to each input channel of the controller, each output channel ofthe controller and each wireless adapter. Each entertainment device ismapped to at least one of the input channels and/or output channels ofthe controller. The device information and the channel mappings for theentertainment devices are provided to the controller. The foregoingmethod can be implemented as a computer program embodied on anon-transitory computer readable medium for execution by a computer orprocessor such that the steps are implemented as one or more codesegments.

In addition, the present invention provides a wireless soundreinforcement device that includes a wireless transceiver, a networkinterface, a memory, and a processor communicably coupled to thewireless transceiver, the network interface and the memory. Theprocessor: (a) detects a controller via the network interface and two ormore wireless adapters via the wireless transceiver, wherein thecontroller has a plurality of input channels and output channels andeach wireless adapter is associated with an entertainment device, (b)obtains a channel information about each input channel and outputchannel from the controller, (c) obtains a device information from eachentertainment device via the wireless adapter, (d) assigns a networkaddress to each input channel of the controller, each output channel ofthe controller and each wireless adapter, (e) maps each entertainmentdevice to at least one of the input channels and/or output channels ofthe controller, and (f) provides the device information and the channelmappings for the entertainment devices to the controller.

Moreover, the present invention provides a sound reinforcement systemthat includes two or more entertainment devices, a controller and anelectronic device. Each entertainment device has a wireless adapter. Thecontroller has a plurality of input channels and output channels. Theelectronic device has a wireless transceiver, a network interface, amemory, and a processor communicably coupled to the wirelesstransceiver, the network interface and the memory. The network interfaceis communicably coupled to the controller. The wireless adapter of eachentertainment device is communicably coupled to the wirelesstransceiver. The processor: (a) detects the controller and the wirelessadapters, (b) obtains a channel information about each input channel andoutput channel from the controller, (c) obtains a device informationfrom each entertainment device via the wireless adapter, (d) assigns anetwork address to each input channel of the controller, each outputchannel of the controller and each wireless adapter, (e) maps eachentertainment device to at least one of the input channels and/or outputchannels of the controller, and (f) provides the device information andthe channel mappings for the entertainment devices to the controller.

The present invention is described in detail below with reference to theaccompanying drawings.

BRIEF DESCRIPTION OF THE DRAWINGS

The above and further advantages of the invention may be betterunderstood by referring to the following description in conjunction withthe accompanying drawings, in which:

FIG. 1 is a block diagram of a wireless sound reinforcement system inaccordance with one embodiment of the present invention;

FIG. 2 is a block diagram of a wireless sound reinforcement router foran entertainment device in accordance with one embodiment of the presentinvention;

FIG. 3 is a block diagram of a wireless adapter in accordance with oneembodiment of the present invention;

FIG. 4 is a flow chart of a method for configuring a wireless soundreinforcement system in accordance with one embodiment of the presentinvention; and

FIG. 5 is a flow chart of a method for configuring a wireless soundreinforcement system in accordance with another embodiment of thepresent invention.

DETAILED DESCRIPTION OF THE INVENTION

While the making and using of various embodiments of the presentinvention are discussed in detail below, it should be appreciated thatthe present invention provides many applicable inventive concepts thatcan be embodied in a wide variety of specific contexts. The specificembodiments discussed herein are merely illustrative of specific ways tomake and use the invention and do not delimit the scope of theinvention. The discussion herein relates primarily to soundreinforcement systems, but it will be understood that the concepts ofthe present invention are applicable to any type of entertainmentsystem.

The present invention provides a system and technology platform referredto as “WiDi” (Wireless Instrument Digital Interface). Broadly speaking,the present invention turns musical instruments into streaming InternetProtocol (“IP”) enabled instruments that communicate with a router,which can be, separate or integrated into a soundboard. Note that oneskilled in the art can adapt the present invention to work with othercommunication protocols existing now or developed in the future. Usingthe present invention, an entire orchestra could be wireless!

Now referring to FIG. 1, a block diagram of a wireless soundreinforcement system in accordance with one embodiment of the presentinvention is shown. The wireless sound reinforcement system 100 includestwo or more entertainment devices 102, a router 104 and a controller106. The entertainment devices 102 can be a microphone (e.g., 102 d), aspeaker (e.g., 102 a and 102 e), a display, a headset, an earpiece, amusical instrument (e.g., 102 b—guitar; 102 c—drum set), an amplifier, abody pack, a foot pedal, a recording device, a teleprompter, a monitor,a display screen, a projector, a television, a light, a lighting system,a laser, a smoke machine, a pyrotechnics device, a platform or stagemoving device, an audio device, a video device, an audio/video device,an audio effects device, a visual effects device or a combinationthereof. Each entertainment device 102 has a network adapter 108 that isintegrated into the entertainment device 102 (e.g., 102 b/108 b and 102d/108 d), attached to the entertainment device 102 (e.g., 102 a/108 aand 102 e/108 e), or connected to the entertainment device 102 (e.g.,102 c/108 c) with a cable 110. The router 104 will be described in moredetail below. The controller 106 can be a computer, a mixer, asoundboard, a recording console, an event audio/visual control panel(s)or other suitable device to control a performance of the two or moreentertainment devices 102. The controller 106 has a plurality of inputchannels and output channels. The controller 106 can be an“off-the-shelf” device or a controller that is specifically designed tointerface with the router 104 of the present invention. The system 100may also include one or more access points 112 communicably coupledbetween the wireless adapters 108 a, 108 b of the entertainment devices102 a, 102 b and a network interface (not shown) of the router 104 via acable 114, or one or more wireless repeaters 116 communicably coupledbetween the wireless adapters 108 e of the entertainment devices 102 eand a transceiver (not shown) of the router. The dashed lines indicatewireless communication links 118. Note that entertainment devices 102may also be connected to the router 104 using cables. The wirelessadapters 108 may also communicate with one or more peripheral devices120 (e.g., 108 d/120) via wireless communication links 118 (e.g., 118 g)or cables (not shown). The one or more peripheral devices 120 can be amicrophone, a display, a headset, an earpiece, an amplifier, a bodypack, a foot pedal, a teleprompter, a monitor, a display screen or othersuitable device. Note that the wireless adapter 108 can communicate withthe router 104 using a first communication protocol (e.g., IEEE 802.11,etc.) and the one or more peripheral devices 120 using a secondcommunication protocol (e.g., Bluetooth, etc.).

The network interface (not shown) of the router 104 is communicablycoupled to the controller 106 via one or more cables 122. Cables 122 canbe single or multiple optical, Ethernet or other suitable communicationcable. Note that integrating the router 104 into the controller 106 caneliminate cables 122. Moreover, the controller 106 can be configuredsuch that the router 104 plugs into a router interface of the controller106. One or more remote controllers 124 may be communicably coupled tothe controller 106 or the router 104. The remote controller(s) 124 canbe a handheld computer, a mobile computing device, a mobile phone, ahandheld tablet, a laptop or a combination thereof. The remotecontrollers 124 can be used to monitor the performance and communicatewith controller 106 or change one or more parameters based oninformation detected, measured or obtained from areas away from thecontroller 106 (e.g., backstage, rafters, top row, etc.). In addition,one or more recording or data storage devices 126 can be communicablycoupled to the router 104 or controller 106 to record the performance ofthe entertainment devices 102, operational data, logs, diagnostics orother desirable data. The router 104 or controller 106 may also havesufficient data storage capacity to record such information. The router104 and/or the controller 106 may also be connected to another network128 (e.g., Internet, LAN, WAN, etc.) such that the performance can betransmitted, broadcast or recorded by one or more remote devices 130.

Referring now to FIG. 2, a block diagram of a wireless soundreinforcement router 104 in accordance with one embodiment of thepresent invention is shown. Router 104 includes one or more wirelesstransceivers 200, a network interface 202, a memory 204, and a processor206. The processor 206 is communicably coupled to the wirelesstransceiver 200, the network interface 202 and the memory 204. Therouter 104 may also include a user interface 208, one or moreinput/output (I/O) ports or connectors 210, a power supply 214 andvarious other components as will be appreciated by those skilled in theart. The router 104 may also be communicably coupled to a network switchor integrated with the network switch. The router 104 providesbidirectional communications using two or more communication channelsbetween the controller 106 and the entertainment devices 102 via thewireless adapters 108. Note that wired entertainment devices 102 can beconnected to the router 104 via the network interface 202 or anaddressable I/O port 210. The network interface 202 can also be used toconnect to another internal or external network.

Now referring to FIG. 3, a block diagram of a wireless adapter 108 inaccordance with one embodiment of the present invention is shown. Thewireless adapter 108 includes a wireless transceiver 300, a memory 302,an analog output 304, a digital-to-analog converter (“DAC”) 306communicably coupled to the analog output 304, an analog input 308, ananalog-to-digital converter (“ADC”) 310 communicably coupled to theanalog input 308 and a processor 312 communicably coupled to thewireless transceiver 300, the memory 302, the digital-to-analogconverter 306 and the analog-to-digital converter 310. The wirelessadapter 108 may also include a user interface 314 communicably coupledto the processor 312, a digital output 316 communicably coupled to theprocessor 312, and a power supply 318. Note that the digital-to-analogconverter 306 and the analog-to-digital converter 310 can be integratedinto the processor 312. Other components can be used.

In one simplified example, the wireless adapter 108 is a wireless bodypack that contains two primary components: (1) a radio transceiver 302,which uses one or more of the IEEE 802.x WiFi Internet standards; and(2) an analog-to-digital converter 310. In addition, it contains two ormore bi-directional data channels, which enables the device to“communicate” much like a computer. So for example the same body packthat is transmitting the digital guitar audio could also receive amonitor mix that is being sent from the router/sound console. Onechipset that can be used is STS Wireless's fourth-generation wirelesschip, which delivers audio up to 150 feet throughout a house or up to500 feet outdoors. Longer range is available with a wireless repeater.It supports up to eight simultaneous channels of uncompressed 96kHz/24-bit CD-quality audio, and its bidirectional feature allows foruse in VoIP devices.

The transceiver 300 can be programmed or set to operate in areceive-only mode, transmit-only mode or a normal mode. The normal mode(transmit and receive) will generally be preferable. The ADC 310converts analog audio signals through the analog input 308 into digitalsignals. The DAC 306 converts digital signals, such as the previouslydigitized audio signal, or messages, commands, instructions or otherinformation into analog signals. The digitized audio signal, ormessages, commands, instructions or other information may also beprovided to the digital output 316. The processor 312 with firmwarehandles the processing of encapsulating the digital audio into “packets”suitable for routing on the network. Think of the transceiver unit as aself-contained miniature computer whose express function is to provideinput and output.

The device 108, through firmware and a simple hardware user interfacewith visual display, is programmed with a TCP/IP address to identify andconnect it to the network, either manually or through DHCP. Thetransceiver is tied to the DA converter. This is a standard chipset(described above) that converts an analog signal into digital audio, ofwhich there are several commercially available to choose from. Throughthe circuit board, converted data is encapsulated into packets forstreaming over the network. The packets are then further encapsulatedinto TCP/IP packets which are then transmitted wirelessly via the radiotransceiver 300.

Simultaneous to packets being sent outbound, the device also has two-tofour or more data channels where the device may receive information forfurther processing. This can include for example, teleprompter, MIDI(music instrument digital interface, for controlling midi-compliantdevices), digital audio monitors (for wireless monitoring of audioinstead of floor monitors), etc. The transceiver unit itself may beembedded or integrated directly into the device it is processing, or itmay be worn as described, above, as a bodypack. For example, it may becompletely encased in custom designed speakers, guitars, mics,amplifiers, pedal boards, and numerous other devices.

Referring now to FIG. 4, a flow chart of a method 400 for configuring awireless sound reinforcement system in accordance with one embodiment ofthe present invention is shown. Also referring to FIGS. 1 and 2, theprocessor 206 detects the controller 106 and the wireless adapters 108in block 402. Channel information about each input channel and outputchannel is obtained from the controller 106 in block 404. Deviceinformation is obtained from each entertainment device 102 via thewireless adapter 108 in block 406. The processor 206 assigns a networkaddress to each input channel of the controller 106, each output channelof the controller 106 and each wireless adapter 108 in block 408 andmaps each entertainment device 102 to at least one of the input channelsand/or output channels of the controller 106 in block 410. The deviceinformation and the channel mappings for the entertainment devices 102are provided to the controller 106 in block 412. Thereafter, theprocessor 206 receives one or more data packets from the wirelessadapters 108 and the controller 106 in block 414, identifies adestination network address of each received data packet in block 416,and sends each received data packet to the identified destinationnetwork address in block 418. Note that the data packets can beencrypted and/or compressed. Moreover, the router 104 may include afirewall or other security features to prevent unauthorized access tothe router 104, controller 106, wireless adapters 108 or entertainmentdevices 102. The foregoing steps can be all performed automaticallywithout any user input. Alternatively, a setup program can be run thatguides a user through accepting, changing or rejecting the deviceinformation and/or the channel mappings via the user interface 208 ofthe router 104 or the controller 106. The user interface 208 of therouter 104 or the controller 106 can also be used to make one or moremodifications to the device information and/or the channel mappings. Theforegoing method can be implemented as a computer program embodied on anon-transitory computer readable medium for execution by a computer orprocessor such that the steps are implemented as one or more codesegments.

The router 104 is integrated with digital audio components to convertand route digital audio packets through to their destinations. In oneexample, when router 104 is turned on, it is configured to automaticallyassign network (e.g., Internet Protocol) addresses to entertainmentdevices 102 a, 102 b, 102 c, 102 d, 102 e and 106 through an integratedweb server (built into the device). For example, the IP addressassignments can be:

Left speaker 102a 192.168.1.10 Right speaker 102e 192.168.1.11 router104 192.168.1.1 (gateway) Soundboard 106 192.168.1.2 Microphone 102d192.168.1.12 Drum set 102c 192.168.1.13 Guitar and amplifier 102b192.168.1.14

Simultaneously, the router 104 maps the IP addresses to channels on thesoundboard 106. If the router 104 is already on and a given device isturned on, for example a wireless body pack attached to a guitar, therouter 104 automatically detects the device and assigns an IP address tothe device using industry-standard DHCP (served through the router).When the link is made, the router 104 automatically determines what thedevice is and assigns it a channel. In addition, the router can providedevice information, such as the device name (e.g., “Zach's Guitar”), tothe soundboard 106 for display on the channel listing. The router 104employs packet switching technology to reduce or eliminate “packetcollisions” and therefore delivers near zero latency performance.Quality of Service (“QoS”) and packet prioritization can also be used.The router 104 eliminates the need for complex cabling, and enablesnumerous benefits such as audio channel auto-assignment, bi-directionaldata transfer, and more. For example, a performer could have a smallscreen on his guitar with lyrics or tab, or the system could routeinformation and music to in-ear monitors using the same device.

The router 104 and wireless adapters 108 connected to the entertainmentdevices 102 can employ any known or future wireless digitalcommunication standard, such as 802.11, Bluetooth, WiGig, etc. In thismanner, numerous devices may be turned on and assigned “channels”. Thesedevices would be interference free because they are 100% digital. Thisalso includes powered speakers, so that a wireless signal may be sentand no wires would need to be run. The present invention provides thecapability to route wireless instrument traffic over any networkarchitecture. Moreover, the router 104 can employ multiple frequencies,protocols, and sophisticated frequency and time domain techniques toeliminate or reduce interference and packet collisions. The system 100is modular in that it is designed to be transportable across multiplewireless packet-based technologies or frequencies in the event a nextgeneration communications platform is developed.

For example, let's say we have a guitar that has uses the presentinvention, and a mixing console that has a built-in wireless instrumentdigital router (router 106). The player switches on his guitar pack. Itautomatically gets a TCP/IP address from the “router” (which is themixing console). The console assigns the player a channel, and his name(hostname) appears in the display of the channel. Presto! No snake(multi-channel wire that goes from stage to console)! Furtherimplications include memory settings in the console for that instrument,etc.

In another example, when “Joe the guitar player” turns on his rig, themixing console/router automatically “syncs” with his guitar, recognizesit through bi-direction communication, and automatically assigns achannel on the console to his guitar. As the sound engineer—the guy whomakes it sound good live—watches his console, up pops “Joe's guitar” ona channel strip—requiring no further setup. At the same time, as thelarge powered public address (“PA”) speakers are set up and turned on,these also automatically sync to the board, and require no wires otherthan the AC power required to run them.

Take it from there, and imagine an entire band that is wireless,including not only the instruments, but also the speakers. All of asudden, you now have a solution to the age-old problem of PAs withwires. Take it further and you have the ability to digitally lay tracksanywhere in the world with nominal issues. Of course, the presentinvention will accept “wired” instruments through the console, but theseconnections can be digital instead of analog.

Generally speaking, a wireless router is a network device that routes IPtraffic across several wireless IP networks and wired networks,utilizing the 802.11x wireless standard (“WiFi technology”). Wirelessrouters are used to build independent WLANs that can communicate witheach other and the Internet. Some access points can function either as awireless gateway or wireless router, while other devices function solelyas a wireless router. Devices communicate with the router via a wirelessnetwork adapter that is either built into the device, or utilizes one ofthe devices available PCI slots or USB ports. A typical wireless routeris capable of routing Internet traffic to 254 unique private IPaddresses using IPv4, and can automatically assign IP addresses to thesedevices (or they can be manually assigned).

Packets of data from one computer system are sent to another computersystem using the IP addresses of each device. Additionally, each devicehas a “MAC” address, which is the physical ID of the actual interface.Every device that communicates on the Internet or Intranet (usually aprivate “firewalled” network) has an IP address. Essentially, a wirelessdevice, such as a wireless Internet card, is a transceiver, which meansit is a radio that sends and receives signals, much like a walkie-talkie(but more sophisticated).

The router 104 would also contain “wired” connections that would bestandard Gigabit Ethernet ports. These ports would allow the user toconnect other devices such as light controllers, power amps, etc., ALLof which could be WiDi enabled. Additionally, the router would have thecapability to uplink to the web, creating an instant method foraggregating digital music, potentially mixing it, and delivering itsimultaneously and remotely to distant destinations. It would also allowincoming connections from musicians who may be elsewhere, and wouldinclude compensation algorithms for any latency.

The router 104 may also perform many other functions, such as,configuring the router 104 based on one or more settings and perform oneor more diagnostic tests whenever the router is turned on, reset orrestarted. In addition, the processor 206 of the router 104automatically detects (e.g., by scanning for new adapters) a newwireless adapter associated with a new entertainment device, obtainsdevice information from the new entertainment device via the newwireless adapter, assigns a new network address to the new wirelessadapter, maps the new entertainment device to at least one of the inputchannels and/or output channels of the controller 106, provides thedevice information and the channel mapping for the new entertainmentdevice to the controller 106. The router 104 can also be used to changeone or more characteristics of at least one of the entertainment devices102 using the controller 106. The one or more characteristics mayinclude a delay, a reverberation, an amplification, a pitch, a tuning,or other adjustable or programmable aspect of the entertainment device102. The device information and the channel mappings for theentertainment devices 102 can be saved locally or remotely. Moreover, aprogram can be used to control at least one of the entertainment devices102. In addition, one or more diagnostics can be performed on at leastone of the entertainment devices 102 using the controller 106.

An example will now be described. In a typical wired world, a four-pieceband—consisting of drums, bass, guitar and vocals—would amplify theirinstruments through a PA system. This system—which as described above istypically called “sound reinforcement,” allows the band to amplify and“mix” their sound. This can be for anything from a large arena to asmall club. The typical gear involved in this kind of setup—includingthe instruments—would be: Guitar and amplifier; Bass and amplifier;Microphone for vocals; Microphones for amps; Microphones for drums;Mixing console (sometimes called a “mixing board”); Outboard effectsprocessing devices; PA Amplifiers; and Left and Right PA speakers.

In a WiDi configuration in accordance with one embodiment of the presentinvention, the standard mixing console, for example, would be replacedby a WiDi enabled integrated mixing console and digital WiDi router; allinput devices would be fitted (or equipped) with WiDi tranceivers, aswell as speakers and amps. The devices themselves would be eitherhard-coded with IP addresses or would work with DHCP, served up from theconsole/router. As each component comes up, pre-programmed channels syncwith the instrument and all previously stored information is retrievedfor quick setup. When a device is played or mic is used, the signal isrouted wirelessly through the console/router, to the speakers, where thesound is amplified for the audience. This system eliminates most, ifall, wires necessary to provide sound reinforcement.

Another scenario could involve a traveling band with limited productionwalking into a big venue. The big venue could have some type of Widirouter installed permanently, and the band could have a similar unitthat would “sync” to it. This would allow quick configuration when infact the band is not carrying the complete system, and/or the venue doesnot have an installed system. This saves time and provides consistency,security and reliability in that a Band's settings will remain the same.In addition, big equipment suppliers, such as Éclair, rent out theirgear for large venues, so the band can have a component that seamlesslyplugs into the rented gear and saves and uploads one or more performanceconfigurations specifically setup for the band.

The router/controllers can be manually configured such thatconfigurations, scenes, event ambiance or other aspects of a performancecan be programmed, stored and recalled. This is a pretty standardfeature in today's consoles, and likewise we should have it too. Notonly are the router and controller programmable; the router and/orcontroller or storage media can retain the network addresses of thewireless adapters associated with the entertainment devices, and thedevice information for the entertainment devices so that next time youcan just pull up the band name “Journey” and the settings wouldreappear. For example, the band “Journey” could have a base profile fora tour, a base profile for an event location, a profile that is specificto the tour and the event location, or any other desirable profile. Thesystem can “record” configurations settings as they are set or changed,such that the configuration settings can be stored and replayed.Moreover, an application programming interface or other program can beused to assist in the setting up and operation of the present invention.The system will also “plug-and-play” with industry standard plug-ins,devices and software, such ProTools and Logic Pro.

The ability of the router 104 to connect to the Internet creates aninstant method for aggregating digital music, potentially mixing it, anddelivering it simultaneously and remotely to distant destinations. Italso allows incoming connections from musicians who may be elsewheregeographically, and would include compensation algorithms for latency.

Now referring to FIG. 5, a flow chart of a method 500 for configuring awireless sound reinforcement system in accordance with anotherembodiment of the present invention is shown. The router/switch isturned on in block 502 and one or more configuration settings anddiagnostics are run in block 504. If a new device is detected, asdetermined in decision block 402, and the port type is a controllerport, as determined in decision block 508, channel information abouteach input channel and output channel is obtained from the controller inblock 404, and a network address is assigned to each input channel ofthe controller and each output channel of the controller in block 308 a.Thereafter, the process returns to decision block 402. If, however, theport type is a device port, as determined in decision block 508, anetwork address is assigned to each wireless adapter in block 408 b, anddevice information is obtained from each entertainment device via thewireless adapter in block 406. Each entertainment device is mapped to atleast one of the input channels and/or output channels of the controllerin block 410. The device information and the channel mappings for theentertainment devices are provided to the controller in block 412.Thereafter, the process returns to decision block 402. If, however, nonew device is detected, as determined in decision block 402, one or moredata packets are received from the wireless adapters and/or thecontroller in block 414, a destination network address of each receiveddata packet is identified in block 416, and each received data packet issent to the identified destination network address in block 418.Thereafter, the process returns to decision block 402. Note that thedata packets can be encrypted and/or compressed. The foregoing methodcan be implemented as a computer program embodied on a non-transitorycomputer readable medium for execution by a computer or processor suchthat the steps are implemented as one or more code segments.

It will be understood by those of skill in the art that information andsignals may be represented using any of a variety of differenttechnologies and techniques (e.g., data, instructions, commands,information, signals, bits, symbols, and chips may be represented byvoltages, currents, electromagnetic waves, magnetic fields or particles,optical fields or particles, or any combination thereof). Likewise, thevarious illustrative logical blocks, modules, circuits, and algorithmsteps described herein may be implemented as electronic hardware,computer software, or combinations of both, depending on the applicationand functionality. Moreover, the various logical blocks, modules, andcircuits described herein may be implemented or performed with a generalpurpose processor (e.g., microprocessor, conventional processor,controller, microcontroller, state machine or combination of computingdevices), a digital signal processor (“DSP”), an application specificintegrated circuit (“ASIC”), a field programmable gate array (“FPGA”) orother programmable logic device, discrete gate or transistor logic,discrete hardware components, or any combination thereof designed toperform the functions described herein. Similarly, steps of a method orprocess described herein may be embodied directly in hardware, in asoftware module executed by a processor, or in a combination of the two.A software module may reside in RAM memory, flash memory, ROM memory,EPROM memory, EEPROM memory, registers, hard disk, a removable disk, aCD-ROM, or any other form of storage medium known in the art. Althoughpreferred embodiments of the present invention have been described indetail, it will be understood by those skilled in the art that variousmodifications can be made therein without departing from the spirit andscope of the invention as set forth in the appended claims.

What is claimed is:
 1. A method for configuring a sound reinforcementsystem comprising the steps of: detecting a controller and two or morewireless adapters using an electronic device, wherein the controller hasa plurality of input channels and output channels, and each wirelessadapter is associated with an entertainment device; obtaining a channelinformation about each input channel and output channel from thecontroller; obtaining a device information from each entertainmentdevice via the wireless adapter; assigning a network address to eachinput channel of the controller, each output channel of the controller,and each wireless adapter; mapping each entertainment device to at leastone of the input channels and/or output channels of the controller; andproviding the device information and the channel mappings for theentertainment devices to the controller.
 2. The method as recited inclaim 1, further comprising the step of receiving one or moremodifications to the device information and/or the channel mappings froma user interface communicably coupled to the electronic device or thecontroller.
 3. The method as recited in claim 1, further comprising thestep of running a setup program that guides a user through accepting,changing or rejecting the device information and/or the channel mappingsvia a user interface communicably coupled to the electronic device orthe controller.
 4. The method as recited in claim 1, further comprisingthe steps of detecting a new wireless adapter associated with a newentertainment device, obtaining the device information from the newentertainment device via the new wireless adapter, assigning an newaddress to the new wireless adapter, mapping the new entertainmentdevice to at least one of the input channels and/or output channels ofthe controller, and providing the device information and the channelmapping for the new entertainment device to the controller.
 5. Themethod as recited in claim 1, further comprising the step of changingone or more characteristics of at least one of the entertainment devicesusing the controller.
 6. A wireless sound reinforcement devicecomprising: a wireless transceiver; a network interface; a memory; and aprocessor communicably coupled to the wireless transceiver, the networkinterface and the memory, wherein the processor: (a) detects acontroller via the network interface and two or more wireless adaptersvia the wireless transceiver, wherein the controller has a plurality ofinput channels and output channels and each wireless adapter isassociated with an entertainment device, (b) obtains a channelinformation about each input channel and output channel from thecontroller, (c) obtains a device information from each entertainmentdevice via the wireless adapter, (d) assigns a network address to eachinput channel of the controller, each output channel of the controllerand each wireless adapter, (e) maps each entertainment device to atleast one of the input channels and/or output channels of thecontroller, and (f) provides the device information and the channelmappings for the entertainment devices to the controller.
 7. A wirelesssound reinforcement system comprising: two or more entertainmentdevices, each entertainment device having a wireless adapter; acontroller having a plurality of input channels and output channels; andan electronic device comprising a wireless transceiver, a networkinterface, a memory and a processor communicably coupled to the wirelesstransceiver, the network interface and the memory, wherein: (1) thenetwork interface is communicably coupled to the controller, (2) thewireless adapter of each entertainment device is communicably coupled tothe wireless transceiver, and (3) the processor: (a) detects thecontroller and the wireless adapters, (b) obtains a channel informationabout each input channel and output channel from the controller, (c)obtains a device information from each entertainment device via thewireless adapter, (d) assigns a network address to each input channel ofthe controller, each output channel of the controller and each wirelessadapter, (e) maps each entertainment device to at least one of the inputchannels and/or output channels of the controller, and (f) provides thedevice information and the channel mappings for the entertainmentdevices to the controller.